Widiastuti
Fakultas Ilmu Keolahragaan, Universitas Negeri Jakarta

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Journal : Gladi : Jurnal Ilmu Keolahragaan

MENINGKATKAN HASIL BELAJAR GERAK DASAR LARI JARAK PENDEK MELALUI PENDEKATAN BERMAIN W Widiastuti; Endang Pratiwi
Gladi : Jurnal Ilmu Keolahragaan Vol 8 No 1 (2017): GJIK - GLADI JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (514.416 KB) | DOI: 10.21009/GJIK.081.04

Abstract

Penelitian ini bertujuan untuk mengetahui hasil belajar gerak dasar lari jarak pendek dengan pendekatan bermain. Metode penelitian tindakan sebanyak dua siklus dengan rancangan kegiatan perencanaan, observasi, tindakan, dan refleksi. Sumber data diperoleh melalui tes awal dan tes akhir keterampilan hasil belajar gerak dasar lari jarak pendek.Teknik analisis data yang digunakan dalam penelitian ini adalah deskriptif. Hasil penelitian menunjukkan dari tes awal hingga tes akhir. Hasil tes awal menunjukan nilai terendah yaitu 41.7 dan nilai tertinggi 66.7. Kemudian hasil tes akhir Pada siklus satu yaitu nilai terendah 50 dan nilai tertinggi 83.3 dan masih 59.90%. Pembelajaran semakin berubah atau meningkat pada siklus dua yaitu dengan nilai terendah 50 dan tertinggi 91.7, dengan persentase 81.25%, dan sudah memenuhi kriteria pencapaian dalam penelitian tindakan yaitu 80%. Simpulan dari penelitian ini adalah metode pembelajaran bermain sangat berpengaruh positif pada anak usia sekolah dasar dalam meningkatkan prestasi belajar siswa, yang ditandai dengan peningkatan dan ketuntasan dalam pembelajaran.
MODEL LATIHAN ENDURANCE BERBASIS JURUS TUNGGAL TANGAN KOSONG UNTUK USIA REMAJA Widiastuti Widiastuti; Reni Mulyani
Gladi : Jurnal Ilmu Keolahragaan Vol 8 No 2 (2017): GJIK - GLADI JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (678.736 KB) | DOI: 10.21009/GJIK.082.04

Abstract

Tujuan penelitian dan pengembangan model latihan endurance berbasis jurus tunggal tangan kosong untuk usia remaja. Penelitian dan pengembangan ini menggunakan metode penelitian pengembangan Research & Development (R & D) dari Borg and Gall. Subyek dalam penelitian dan pengembangan ini adalah 3 perguruan Pencak silat Canda Birawa, Peguruan Pencak silat angkatan muda rasio(paur) dan puslacab. Kab. Tangerang Uji efektifitas model menggunakan instrumen tes untuk mengumpulkan data kemampuan pemain basket. Analisis data penelitian menggunakan uji t dengan taraf signifikansi 0.05. Analisis data diperoleh nilai rata-rata latiha endurance sebelum diberikan model latihan adalah 1721 dan setelah diberikan perlakuan dengan model latihan 1972 uji signifikansi perbedaan dengan SPSS 16 dapat hasil t-hitung dapat hasil t-hitung-20.479, df = 49 dan p-value = 0.00 < 0.05. Berdasarkan keterangan tersebut dapat disimpulkan bahwa model latihan endurance untuk atlet pencak silat menggunakan jurus tunggal tangan kosong yang dikembangkan dapat diterapkan secara efektif dan efisien sehingga dapat meningkatkan pencak silat.
MENINGKATAN KETERAMPILAN LOMPAT JAUH GAYA JONGKOK MELALUI MODIFIKASI ALAT BANTU Widiastuti Widiastuti; Pramudito Hutumo
Gladi : Jurnal Ilmu Keolahragaan Vol 9 No 1 (2018): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.796 KB) | DOI: 10.21009/GJIK.091.05

Abstract

This study attempts to improve learning outcomes the long jump style squat through modification learning tool .Of research in SMAN 1 Kotagajah Lampung .Research methodology used is research methodology the act of (action research) . technic the data such quantitative data and qualitative .This research result of the study results the long jump style squat through a learning modification .Increased is evident from the test rata-rata students , to test = 73.09 early , and then students tests showed a rise in cycle i = 80,84 .To learn students graduation the results of a pretest long jump students who passed a number of 9 students ( 36 % ) , cycles i students who passed a number of 25 students ( 100 % ) instrument tests for research has been tested reliability , with the r = 0,84 .According to Suharsimi Arikunto ( 2006 ) , the r = 0.84 can be said this instrument high reliability.
PENGEMBANGAN PEMBELAJARAN RENANG GAYA BEBAS BERBASIS MULTIMEDIA INTERAKTIF Mashud Mashud; Widiastuti Widiastuti
Gladi : Jurnal Ilmu Keolahragaan Vol 9 No 2 (2018): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (628.431 KB) | DOI: 10.21009/GJIK.092.05

Abstract

Penelitian bertujuan untuk mengembangkan pembelajaran renang gaya bebas berbasis multimedia interaktif untuk mahasiswa program studi pendidikan jasmani dan memperoleh data empiris tentang efektifitas produk hasil pengembangan terhadap peningkatan hasil belajar kemampuan renang gaya bebas mahasiswa. Penelitian ini menggunakan metode research and development (R&D) dari Borg and Gall yang terdiri dari 10 langkah. Subyek ujicoba dalam penelitian ini adalah mahasiswa PJKR. Subyek ujicoba kelompok kecil mahasiswa PJKR FKIP ULM berjumlah 15 orang, subyek ujicoba kelompok besar 120 mahasiswa. Sedangkan sampel peneltian untuk uji efektifitas produk berjumlah 90 orang mahasiswa Hasil penelitian pengembangan ini berupa buku teks dan aplikasi multimedia interaktif pembelajaran renang gaya bebas berbasis android. Untuk mengetahui efektifitas produk, peneliti mengujikan menggunakan desain penelitian eksperimen kepada 45 orang mahasiswa selama 4 bulan/ 16 kali pertemuan dengan design eksperimen the one group control pretest-posttest design, menghasilkan bahwa nilai dari Ztabel > Z hitung (89 > -5,7622), maka terdapat perbedaan yang signifikan antara sebelum mendapat perlakuan dan sesudah perlakuan. Jadi bisa dikatakan bahwa produk pengembangan efektif meningkatkan hasil belajar kemampuan renang gaya bebas mahasiswa.
Pengaruh Feedback dan Motivasi Latihan Terhadap Keterampilan Passing Control Sepak Bola Rachmat Ramadhan Maulana; Widiastuti; Taufik Rihatno
Gladi : Jurnal Ilmu Keolahragaan Vol 11 No 02 (2020): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (428.599 KB) | DOI: 10.21009/GJIK.112.05

Abstract

Penelitian ini bertujuan untuk memperoleh gambaran tentang perbedaan variabel bebas terhadap variabel terikat. Terdapat dua variabel bebas dalam penelitian ini, yaitu perlakuan latihan feedback dan motivasi latihan. Sebagai variabel terikat adalah hasil latihan passing control dalam sepakbola. Metode yang digunakan dalam penelitian ini adalah metode eksperimen dengan desain Penelitian Rancangan Treatment By Level 2 x 2.subyek penelitian dalam penelitian ini adalah Atlet ekstrakulikuler sepakbola SMP N 2 Depok. Penelitian ini menggunakan metode eksperimen yang melibatkan variabel bebas, yaitu feedback langsung, feedback tertunda dan motivasi latihan, sedangkan variabel terikatnya adalah keterampilan passing control sepakbola. Berdasarkan hasil penelitian, 1. Perhitungan kelas interval, frekuensi absolut dan frekuensi relatif pada Keterampilan Passing Control Sepak Bola pada Kelompok Feedback Langsung (A1) mean sebesar 18,50 nilai median sebesar 18,00, nilai modus sebesar 25. 2. Perhitungan kelas interval, frekuensi absolut dan frekuensi relatif pada Keterampilan Passing Control Sepak Bola pada Kelompok Feedback Tertunda (A2) didapatkan mean sebesar 16,80 nilai median sebesar 17,00, nilai modus sebesar 17. 3. Perhitungan kelas interval, frekuensi absolut dan frekuensi relatif pada Motivasi Latihan pada Kelompok Feedback Langsung (B1) mean sebesar 154,15 nilai median sebesar 156,00, nilai modus sebesar 159. Simpangan baku sebesar 7,365. 4. Perhitungan kelas interval, frekuensi absolut dan frekuensi relatif Motivasi Latihan pada Kelompok Feedback Tertunda (B2) didapatkan mean sebesar 144,20 nilai median sebesar 144,50, nilai modus sebesar 150. Simpangan baku sebesar 6,363. Perhitungan kelas interval, frekuensi absolut dan frekuensi relatif frekuensi Keterampilan Passing Control Sepak Bola pada Kelompok Feedback Langsung yang memiliki Motivasi Latihan Tinggi (A1B1) didapatkan mean sebesar 22,80, nilai median sebesar 23,50, nilai modus sebesar 25. Simpangan baku sebesar 2,348. 6. Perhitungan kelas interval, frekuensi absolut dan frekuensi relatif Keterampilan Passing Control Sepak Bola pada Kelompok Feedback Tertunda yang memiliki Motivasi Latihan Tinggi (A2B1) didapatkan mean sebesar 19,30 nilai median sebesar 19,00 nilai modus sebesar 17. Simpangan baku sebesar 2,312. 7. Perhitungan kelas interval, frekuensi absolut dan frekuensi relatif Keterampilan Passing Control Sepak Bola pada Kelompok Feedback Langsung yang memiliki Motivasi Latihan Rendah (A1B2) didapatkan mean sebesar 14,20 nilai median sebesar 14,50. Nilai modus sebesar 11 Simpangan baku sebesar 2,440. 8. Perhitungan kelas interval, frekuensi absolut dan frekuensi relatif Keterampilan Passing Control Sepak Bola pada Kelompok Feedback Tertunda yang memiliki Motivasi Latihan Rendah (A2B2) didapatkan mean sebesar 14,30 nilai median sebesar 15,00 nilai modus sebesar 17. Simpangan baku sebesar 2,669
LEARNING MODEL THROWS CATCH IN ELEMENTARY SCHOOL CHILDREN OF LOWER GRADE AGE Putra Arya Dinata Arya; Widiastuti; Hernawan
Gladi : Jurnal Ilmu Keolahragaan Vol 12 No 04 (2021): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (284.195 KB) | DOI: 10.21009/GJIK.124.09

Abstract

This study aims to produce a catch and catch learning model for elementary school students. This study used a research and development method by Borg And Gall by using 10 stages where the subjects in this study were elementary school students of lower class age in the Kepahiang district. This study produced 21 Throw Catch Learning Models which are effective for improving the learning outcomes of catch and catch in elementary school students where this learning model has been validated first by a validation team consisting of one physical education teacher and two physical education teachers, based on the results of the small group test. and the results of the large group test of the learning model developed were declared valid and feasible to be used in catch-catch learning.
VOLLEY BALL PASSING LEARNING MODEL FOR STUDENTS AGE 11-12 YEARS Aida Fitriani; Widiastuti; Hernawan
Gladi : Jurnal Ilmu Keolahragaan Vol 12 No 02 (2021): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (165.531 KB) | DOI: 10.21009/GJIK.122.02

Abstract

The purpose of this study was to produce a product of Learning Passing Learning Model Age 11-12 Years in Elementary School. The learning model is expected to help teachers during the physical education learning process, especially in volleyball. This study uses the ADDIE method. The results of the study resulted in a product in the form of a Passing Learning Model for the Age of 11-12 Years which had been validated and revised by 22 experts. Data were collected through documentation, interviews, and observations. Data analysis was done descriptively. The results of the study were in the form of a Passing Learning Model book for 11-12 Years Old. Based on the results of the study, it was proven that the Passing Learning Model for the Age of 11-12 Years could be developed and applied in volleyball learning in elementary schools. The Passing Learning Model of 11-12 years old can make a positive contribution in supporting the achievement of goals in physical education learning in elementary schools, because besides being able to improve volleyball under-passing skills, students can be motivated to do a variety of learning
ANALYSIS OF PHYSICAL COMPONENTS IN WRESTLING FREESTYLE Eko Nur Cahyono; Widiastuti; Hernawan
Gladi : Jurnal Ilmu Keolahragaan Vol 12 No 05 (2021): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (224.945 KB) | DOI: 10.21009/GJIK.125.01

Abstract

Abstract The purpose of this study was to determine the effect of arm power, agility and eye-hand and foot coordination in performing arm slamming skills in wrestling athletes in West Java Province. The population that was reached in this study were all wrestling athletes in the West Java area, which consisted of 30 freestyle wrestling athletes. Determination of the sample using a saturated sample, meaning that the entire affordable population is used as a research sample. The data analysis technique used is descriptive analysis and path analysis with the help of SPSS version 21 computer program with a significant level of 95% or = 0.05. The results showed that: The direct effect given by the arm power variable (X1) on the eye, hand and foot coordination variable (X3) was -0.414. Then the direct effect given by the agility variable (X2) on the eye, hand and foot coordination variable (X3) is -0.357. Then the direct effect given by the arm power variable (X1) on the arm swing skill variable (Y) is 0.546. Then the direct effect given by the agility variable (X2) on the arm swing skill variable (Y) is 0.638. And lastly, the direct effect given by the eye, hand and foot coordination variable (X3) on the arm slamming skill variable (Y) is 0.351. Sobel test calculations (Sobel Test) obtained that the value of one-tailed probability (One-tailed probability) of 0.029 <0.05. So it can be concluded that the arm power variable (X1) has an indirect effect through eye coordination, hands and feet (X3) against arm slam skills (Y). Then the results of the Sobel test calculation (Sobel Test) obtained that the one-tailed probability value is 0.0730 > 0.05. So it can be concluded that the agility variable (X2) has no indirect effect through eye, hand and foot coordination (X3) on arm slamming skills (Y). Keywords: Arm Power, Agility, Eye, Hand and Foot Coordination, Arm Kick Skills, Wrestling
BADMINTON SMASH SKILL TRAINING MODEL FOR HIGH SCHOOL BEGINNERS STUDENTS Dahniar Widya Puspita Dewi; Widiastuti; Samsudin
Gladi : Jurnal Ilmu Keolahragaan Vol 12 No 04 (2021): GLADI : JURNAL ILMU KEOLAHRAGAAN
Publisher : UNIVERSITAS NEGERI JAKARTA POSTGRADUATE OF PHYSICAL EDUCATION DEPARTMENTS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (185.085 KB) | DOI: 10.21009/GJIK.124.03

Abstract

The purpose of this study was to produce a product form of a badminton smash skill training model for high school beginners students (SMA) and to test the effectiveness of the developed training model. The author uses a development research design that adopts the development design of the ADDIE method (Analysis, Design, Development, Implementation, Evaluation) by including high school athletes with the criteria and requirements for beginner athletes aged 14-17 years. At the model feasibility stage, 30 subjects were included to apply the model, 3 badminton experts were used as the validity of each model item, while at the effectiveness test stage 90 subjects were included. Data analysis was carried out descriptively qualitatively through documentation, interviews, and observations, while quantitative data to determine the difference in average skills was carried out using a paired sample test which was analyzed using SPSS-26. The correlation coefficient value is 0.331 with a significance value of 0.014, and the significance of the difference in t-count shows = -21.974, db = 43 and p-value = 0.00 < 0.05, meaning that there is a significant difference in athlete skills before and after being given the developed training model. It was concluded that the model could be developed and applied in practicing badminton smash skills; and a model that is made effective to improve the smash skills of beginner athletes at the high school level.